Evaluation Task Outline


Overview:

Evaluate the learning application using a disciplined approach to inquiry (with at least 3-5 peers). Draw upon Preece, Rogers, & Sharp's (2002) usability goals (i.e., effective to use, efficient to use, safe to use, has good utility, easy to learn, easy to remember, usability) and user experience goals (satisfying, enjoyable, fun, entertaining, helpful, motivating, aesthetically pleasing, supportive of creativity, rewarding, emotionally fulfilling) to decide which variables to focus upon in an evaluation. Evaluate the software and describe which (of the many possible) variables were studied, why these variables were studied, how these variables were studied (what methods), and why those methods were used. Results and implications discovered from this evaluation will be described.

Breakdown of Tasks:

Evaluation Proposal - 10%

March 14 - In class, present your proposal for using a disciplined approach to evaluating your learning application with users. Describe your research question/hypothesis, which variables you plan to study, why these variables were chosen, the methods by which you will study these variables and with who, and how you will analyze your results. Be prepared to comment informally on the expected implications of your study.

Research Question: Which presentation (dynamic or static) is most effective in teaching users how to use the Virti-Cue application?




March 21 - Submit evaluation proposal to course instructor.

Evaluation Paper - 25%

April 4 - In class, present the results of an evaluation of the learning application for PEER REVIEW. Describe your research question/hypothesis, literature review, methodology, participants, analysis, results, conclusions, and implications for technology-enabled learnng.

April 11 - Deadline to submit hard copy of evaluation paper with full references, along with a digital copy of your learning application.